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・ "Ode-to-Napoleon" hexachord
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・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
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・ "R" Is for Ricochet
・ "R" The King (2016 film)
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・ !!Destroy-Oh-Boy!!
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・ !Hero
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・ !T.O.O.H.!
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Terminator: Future Shock : ウィキペディア英語版
The Terminator: Future Shock

''The Terminator: Future Shock'' is a first-person shooter computer game, based in the fictional Terminator universe. It was released by Bethesda Softworks in 1995. It is notable for being one of the first games in the first-person shooter genre to feature true, fully texture-mapped 3D environments and enemies, and pioneered the use of mouse-look control,〔Logan Booker, The Genesis of a Genre, ''Atomic: Maximum Power Computing'' issue 46, November 2004, p.47''〕 months before the release of ''Quake'' further popularized these conventions.
Along with the usual information and credits, the game manual comes with many illustrations, including an artist's image of the game design team dressed corresponding to some of their personality traits and pet projects, such as designer Robert Stoll sporting his prototype Gauss gun.
==Gameplay==

''Future Shock'' is played in the first person perspective at all times. Each level in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in a HK fighter (an aerial combat robot).
''Future Shock'' has no multiplayer component. A multiplayer feature was finally available in the sequel, ''The Terminator: SkyNET'', which featured a deathmatch mode.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Terminator: Future Shock」の詳細全文を読む



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